Privacy Policy
By using GameNoter, you agree to the terms of this Privacy Policy.
This Privacy Policy describes how FYNo52 (“Service Provider”) collects, uses, and discloses information when you use the GameNoter web and desktop application (“Application”). The Application is provided “AS IS.”
1. Information You Provide
User Input: When you create or edit notes, place pins, or otherwise interact with the Application, you voluntarily provide content (e.g. note text, icons, labels). We use this data solely to power the features of the Application.
Account Details: No registration or login is required, so we do not collect usernames, passwords, or email addresses by default.
1-1. Authentication & Account Data
When you sign in via Google OAuth on Supabase Auth, we receive the following limited profile information from Google:
- Google UID
- Display name (if provided)
- Email address (used solely for account management and login)
We do not have access to your Google password. Supabase acts as our authentication provider and stores these credentials securely on our behalf.
1-2. Share & Rating Data
When you use the Share feature, we collect and store metadata including:
- Your user ID (from Supabase Auth)
- Timestamp of the upload
- Original filename and generated storage path
When you “like” or “unlike” a tip, we record your user ID and the tip’s ID for the purpose of displaying your favorites and preventing duplicate actions. This data is never shared with third parties except as required by law.
1-3. Comment Data
When you post a comment, we collect, store, and publicly display the following:
- User ID: A unique identifier provided by Supabase Auth.
- Display Name: The name you registered or your Google OAuth display name.
- Comment Content: The actual text you submit as your comment.
- Posted Timestamp: The date and time when the comment was created on our server.
By posting a comment, you agree that your display name, User ID, and comment text will be visible to other users in the comments section. We treat all comments as public content.
To prevent spam and abuse, we enforce a server‐side rule that prohibits posting more than one comment per tip within a 60‐second window. If you attempt to post again before 60 seconds have passed, your comment will be rejected.
Storage Duration: Unless you manually delete your comment, it will remain stored indefinitely on our servers.
Third-Party Disclosure: We will not share your comment data with third parties except when required by law or to protect the safety and rights of others.
2. Hosting & Infrastructure Logs
We host GameNoter on Cloudflare to ensure fast, secure delivery. Cloudflare automatically collects technical data such as your IP address, browser type, device information, and request logs for the purposes of performance optimization, caching, and security (e.g. DDoS protection). Please review Cloudflare’s Privacy Policy for details: cloudflare.com/privacypolicy.
2-1. Data Storage & Retention
Web version: Your notes, pins and settings live in your browser’s localStorage
, and any attached file handles are stored in an internal IndexedDB
store.
Desktop version: All data (including attachments) is saved in a local SQLite database file.
We never upload your personal notes or attachments to our servers.
Quiz progress & review flags:
The CS2 Callouts Quiz stores your current question index and any “HARD” marks exclusively in your browser’s localStorage
. These values are never sent to or stored on our servers. You can clear them at any time by clearing site data in your browser settings.
2-2. Uploads, Downloads & Server Logs
Uploads: When you upload a tip file, the JSON is stored in our Supabase Storage bucket together with metadata such as:
- Your user ID
- Timestamp of the upload
- Original filename / generated storage path
Download logs: To prevent abuse, we record the requesting IP address and timestamp whenever someone downloads a public tip file. These logs are automatically purged after 24 hours
.
These server-side logs are used only for rate-limiting, abuse prevention and troubleshooting, and are never shared with third parties except as required by law.
3. Cookies, Analytics & Advertising
We use cookies and similar technologies for:
- Preferences & Session: Remembering UI preferences and session state.
- Analytics: If enabled, Google Analytics collects anonymous usage data. See Google Analytics Privacy Policy.
- Advertising: Google AdSense may set cookies to deliver personalized ads based on your browsing. Control your settings: Google Ad Settings.
- Authentication: Short-lived cookies needed to keep you signed in via Google OAuth.
You can disable cookies in your browser—note that this may affect functionality and ad delivery.
4. Third-Party Content & Links
4-1. Embedded External Content
The Application—including the blog—may embed or link to content hosted on external platforms (e.g., YouTube videos, TikTok embeds, X timelines). When you view or interact with any embedded content, that third party may automatically collect data such as your IP address, device information, and browsing behavior. We do not control how those platforms handle your information. Please review each provider’s privacy policy before interacting:
- YouTube: https://policies.google.com/privacy
- TikTok: https://www.tiktok.com/legal/privacy-policy?lang=en
- X: https://x.com/privacy
We have no control over these embedded services’ data practices, and we claim no ownership of any third-party trademarks or materials used by these embeds.
4-2. Game Assets & Trademarks
Within the Application and blog, we may use images, icons, logos, or other assets related to the following games. We do not claim any ownership or copyright over those assets or trademarks. If you wish to view or use those game assets directly, please refer to each provider’s official terms:
- Counter-Strike (Valve): Valve Terms of Use
- Valorant / League of Legends (Riot Games): Riot Games Terms of Service
All game-related images, icons, and logos remain the property of Valve or Riot Games. We use them solely to illustrate features (e.g., map screenshots, in-game item icons). Any unauthorized use outside this Application is prohibited. Please follow each provider’s guidelines when using or reproducing their assets.
5. Data Sharing & Disclosure
We do not sell personal data. We may share:
- Infrastructure Logs: Aggregated performance and security logs with Cloudflare.
- Analytics & Ads Data: Aggregated, anonymized statistics with Google.
We may also disclose information if required by law or to protect rights and safety.
5-1. User Data Management
You can delete or export your data at any time:
- Web version: Clear the site data (including
localStorage
andIndexedDB
) in your browser settings. - Desktop version: Delete the local SQLite database file in the application data folder.
5-2. Account Deletion
You may delete your account at any time. Deleting your account will permanently remove all personal data we store on our servers, including uploaded files, settings, and logs. This action cannot be undone.
- Web version: Use the “Delete Account” button in your My Page.
6. Security
We implement reasonable technical and organizational measures to protect your data. However, no system is fully secure; use the Application at your own risk.
6-1. Attachments & Exported File Paths
Web version: local attachments are not included in the exported JSON.
Desktop version: any local file paths of attachments (images, videos, etc.)will be included in the exported backup. Please exercise caution when sharing that file, as it may expose your personal folder structure or reveal sensitive paths.
7. Children
The Application is not intended for children under 13. We do not knowingly collect personal data from minors.
8. Local File References
The Application may access and display files (images, videos) from your local device for preview and note‐taking purposes. These files are never uploaded or stored on our servers and remain solely on your device. You assume all risk associated with accessing or modifying these files, and the Service Provider disclaims any liability for file corruption, data loss, or unauthorized access arising from local file operations.
8-1. File-Picker Consent
Web version: When you attach a file in the browser, the built-in File System Access API prompts you to choose via a file-picker; no file is accessed without your explicit consent.
Desktop version: All local file access (images, videos) is initiated by you via an explicit file-picker dialog in the desktop application. The Application never reads files without your direct consent.
9. Donations
GameNoter uses third-party platforms (such as Buy Me a Coffee and Ko-fi) to collect donations. When you make a donation:
- Payment processing: All payment data (e.g., credit card details, PayPal account) is handled and stored by the third-party platform you choose. We do not collect or store your full payment information.
- Donor information: Depending on the platform’s settings, the service may share your display name, donation amount, and any message you include. We only receive the information that these services explicitly provide, and we use it solely to record your donation and send an automatic “Thank You” message.
- Use of donations: Donations are used to support the continued operation of GameNoter and help cover ongoing costs. They also help sustain the developer’s efforts and time to keep improving the platform.
- Refund policy: Donations are considered voluntary contributions and are non-refundable. Please confirm your decision before donating.
- Third-party terms: By donating, you agree to comply with the terms and privacy policies of the chosen platform (Buy Me a Coffee, Ko-fi, etc.). We encourage you to review their policies in detail before proceeding.
10. Changes to This Policy
We may update this Privacy Policy from time to time. Continued use of the Application after updates constitutes acceptance of the revised policy. Significant changes will be noted here and, if feasible, via a banner in the app.
Effective Date: May 29, 2025
Contact
For questions about this policy, please visit our Contact page.